Take ownership of entire features and components of the game lifecycle and lead the product design and code elements
Collaborate with other members of the team to deliver large and complex features on time and to a high standard
Be part of the development process and contribute improvements and suggestions, driving the quality of the code throughout the entire production cycle
Mentor other developers in the team and help maintain code, product, and process quality
Partner with Art, Design and Production teams to ensure schedules and goals meet business and project needs
Conduct code reviews and be part of the hiring process for future colleagues
Bring meaningful contributions to our product and the entire team
Daily and Monthly Responsibilities
Plan, design and implement high-quality game features working as part of the wider studio team
Transform design specification into functional game assets
Establish an effective strategy and development pipeline
Quickly create and iterate on prototypes showcasing new designs and interaction patterns
Design, build, and maintain efficient, reusable, and reliable code
Ensure the best performance, quality, and responsiveness of applications and games
Identify process and application bottlenecks and implement solutions in a timely manner
Skills and Qualifications
min 1 year experience with Unity 3D/Content Development
Strong 3D math skills
Strong C# object-oriented programming and scripting language skills
Experience working with game assets (meshes, animations, materials etc)
Experience profiling and optimizing game and render performance (GPU and CPU)
Experience working on a physics-based game project, source control systems such as Git in a multi developer team environment.
Understanding UX design process and experience working with UX design team and/or development team
Preferred Qualifications